A new workshop format: Immersive Design NYC

Inspiration is

everywhere. If you immerse yourself in the environment you find yourself in, you can’t help but be inspired.

Look. It’s there. Just take a peek, breathe in and draw.

Originally Published 6-30-2016

Ever since the late 1940s, Greenwich Village and other neighborhoods in New York City have been thriving centers for Art and Design. Many well-known modernist jewelers took up residence there post World War II, like Sam Kramer, Art Smith, Irena Brynner, Ed Weiner and Frank Rebajes and NYC became one of the most thriving centers for Wearable Art in the states.
"The city" has always been a magnet for the best, brightest, hippest, most innovative and talented in the arts, and the constant inspiration of museums, galleries, design schools, studios, shops and businesses, citizens of the world and other artistic delights awaits.
Every time I go to New York, I come home full of ideas and energy, and I can't wait to sit at my bench and make. It's fun to discover, look at, breathe in and feel the pulse of the Big Apple. What's even more fun is when you are there unhurried, free, and with kindred spirits who are also open to what the Muse will bring. This kind of contagious fun is the most creative kind. As an experienced teacher and a mom, I recognize it for what it truly is, and see it as something every child (um, I mean artist) needs to grow and thrive: Parallel Play.

Ask yourself this: When is the last time you hung out with your pals and gave yourself permission to just experiment together and make something completely different from what you normally do for the sheer delight of doing it? Sound fun? It is...

In that vein, I am pleased to announce that I will be forming a loose "collective" of like-minded souls who will meet regularly (or irregularly) in the city to come together as an informal team of makers. As your "leader," I will form an itinerary and curriculum with specific object-making goals for each immersive class. We will walk, visit museums, galleries, shops, or places around town to gather inspiration. We'll work together at the Studio (and independently afterward) and also stay in touch beyond that to help each other and the group as a whole to reach specific goals by specific deadlines. You will be responsible for meeting the goals because the group will be relying on you. We'll trade ideas and techniques and create a collection of individual jewelry works based on themes, concepts and exchange. Our Makers will constantly evolve, grow and change, but the framework of what we do will remain constant. You will make your own work, and you will inspire other makers too. We will work in a safe and nurturing environment and build community using the city as our muse. And we will create an interesting body of wearable art to share with and inspire other makers. You will learn about design and how to be more confident about what you do with it.
If you want to (or need to) jump start yourself, would like to get away to a fun place with good food, do something inspirational, cut loose, make new friends, be open to something positive that will help you grow, or all of the above, I hope to see you in the city!

Interested? Here's what I have so far. I know this seems a teeny bit vague, but I'm still formulating and planning the best experience for you. I will update as we go, but this much is certain:

Helen's Immersive Manhattan Design Experience: One
September 23-25, 2016; Class limited to 8 students.
Sign up: Call Tevel at Allcraft Tools (800) 645-7124 for class fee and to reserve your spot. Based on demand, a second session of Design Experience: One may be scheduled, so watch this space for updates.
Location: Downtown New York City, meetup location and times TBA.
Please note: Museum fees, transport and meals are not included. For distance travelers, reduced rate hotel information is being investigated, updates to come shortly. We will use transit and have use of a fully-equipped jewelry studio, with tools and equipment available all day Sunday and at other times as required during the weekend.
There will be a materials list or purchasable kit available, as well as a final syllabus and suggested tool list. You will need a dedicated sketchbook or journal, and the prime requirements for success are to be courageous, have an open mind, share well, and wear some good walking shoes.

Preliminary Syllabus ...
Friday, Day One: Gather. If you arrive early Friday, we'll meet up at the Studio between 3 and 4 pm for light refreshments to mix as members of the collective, distribute materials, discuss goals and directions. The official start will be an evening Museum visit beginning at 5pm with exposure to a plethora of food choices that evening for dinner.

Saturday, Day Two: Collect, Explore and Interact. We will hunt, sketch, photograph, look, learn and see. There will be games. This is a day of discovering what it's like to be a studio jewelry artist in New York. Final organization of a walking tour is underway. As we go, we will determine the best ways to meet our collective and individual goals for the weekend and by the end of day we will have our individual assignments.

Sunday, Day Three: Make. We'll have all day in the studio to explore our ideas and experiment with design concepts. Each member of the team will design a concept board and begin to fabricate one work that solves their "problem." I will demo a group of design and fabrication techniques relevant to the class to get you started, but we will all work together as a design team to help each other. You'll go home with homework, too.

Later, we will meet up again to have a show-and-tell of what we accomplished based on what we learned/talked about/thought offs a whole and as individuals.

If there are questions, comment here. I can't wait to see you there!

Previous
Previous

What is Immersive Design?

Next
Next

What’s on your bench?