I’ve been a busy metalsmith
Originally Published 12-2-2016
Since the layoff from the magazine in August, I have been having way too much fun in my studio creating new curriculum pieces for 2017's upcoming classes in Tucson, for an 8-week introduction to jewelry course at a local adult school, and hopefully, for the August BeadFest in Philadelphia. I am truly lucky because so many people have called and emailed me with an eye on getting a hold of the new, free me to teach, lecture, create video content or write for their respective publications and sites that I am as busy now as I was whilst employed full time. Not. Too. Shabby. If you are interested, you can find my current workshop descriptions and class rosters and signup information here. If you plan to go to Tucson, look me up and I hope to see you there!
PS: Check my Instagram feed for works in progress shots and to see what I am up to these days. I usually post there a few days per week.
On a side note, I have also been busily creating print content in the form of some short technical features, tool reviews and tips, and how-to articles for a large jewelry industry magazine called MJSA Journal. It's fun writing that kind of content, and what I enjoyed most/did best in the old job, so I feel extraordinarily lucky these days for the continuity. Thanks universe, you never let me down.
Now that my plate is a little less full of all that time-consuming transitional employment and other real life stuff, I plan to be here more. Keep an eye open for news about upcoming classes, online workshops, heads-ups about magazine articles and projects I have on deck. I will be adding a few pages to this blog for up-to-date ways we can stay in touch, so check here often, because I promise this year will be a fun one. Surely we will need fun in 2017.
And to all of you who have contacted me, thanks so much for your kind words and encouragement. You really have no idea how much it means to me!
Embrace the unexpected
Originally published 10-7-2016
When I was rather unexpectedly laid off from the day job at the magazine at the end of August, I decided to look on the upside of things -- all of a sudden I have lots of time on my hands to spend in my studio without being mentally distracted by the daily demands of a job. Sure, there is anxiety associated with being unemployed, but if you treat the job hunt part of your day like a temp job and just blitz through the finding leads, sending out and following up on stuff to efficiently get it over with, all of a sudden you have hours and hours of unencumbered time at your disposal. It's actually really awesome. I've been sleeping like a rock, eating so healthy it's scary, suddenly have lots of energy, and strangely, no more acid reflux. I haven't left the house for weeks except to take a daily walk around my local lake, or to visit the mailbox or work in my garden.
All this positive force means I've been making work like a fiend, sending out class proposals, applying for residencies, shaking up some freelance work and teaching workshops, organizing my paperwork, cleaning up my digital assets, mastering some code, getting the book idea that's been dancing in my head for about 8 months committed to a worddoc, and generally investing 100% of my creative energy into ProjectHelen instead of ProjectElsewhere. Hate to sound selfish, but ProjectHelen is so rewarding because there are actually tangible rewards when you invest in yourself. I could really get used to this...
Anyway, quick word of reassurance -- I promise will still be writing about Tools and Bench Tips here on a regular basis. My last formal column will run in the November 2016 issue. For the past few weeks, I gave myself permission for an essential and very healing mental break after what went down at the magazine. I just had to allow the trauma to sink in and process itself down and out of me. I am happy to say I am cool with it now, doo-doo happens and, it was a great gig while I had it. Oh, and good luck...
So. Over, next. If you follow me on FB or Instagram, you'll see I've been toying with some video, taking loads of step shots, and creating some new classes for Tucson and BeadFest, plus some other places I hope to reveal soon. Keep an eye on my class descriptions for updates. And now, I can be here more often, too.
Change, they say, is as good as a rest. Um, yep!
What is Immersive Design?
Originally published 9-15-2016
Lately, I've been bombarded with many questions about Design. You see, next weekend, I hope to embark on a new series of site-specific Immersive Design Workshops I have created to help jewelry makers who may not have had a formal education in Art or Design or Craft to understand what exactly design is.
My hope for this series is to show how to consciously use the Elements and Principals of Design to create new jewelry works. As an artist, I want to introduce you to the new ways you too can see the world around us that will open all new avenues to creating your own jewelry. But first, let's address a scary word to the uninitiated: Design. That’s with a capital D.
Understandably, Design is a hard concept to get across to a group of folks who may have been conditioned to just make jewelry during workshops or classes that spring from project-based ways of working.
We can't help it -- as jewelers, we use materials and techniques to create objects. We make a thing. The only way to learn how to use a specific technique or material is to act it out with something real. So, there has to be some wearable or hold-able result to wrap our hands and minds around, and every teacher must come up with some object to copy that hopefully achieves the results that she hopes to get across during that class. It's no wonder Design often is sidelined in the process. You are there to copy a thing. Sad, but too true. But please consider this: if you intend to go beyond copying works that others have designed to solve a particular set of teaching objectives, Design eventually has to come into your skills arsenal. I hope I can help you.
Design is a hard concept to communicate using words, because much of it comes from intuitive, feeling or purely visual places -- we see or feel or deduce a thing, and then we set about expressing those qualities during the creation of an object. Simply stated, Design is the sum of Form plus Function. As a trained Graphic Designer, I love art and design. I live for design. And, there's a huge world of exciting and beautiful 2D design I won't go into here, because we are talking jewelry, right?
The interesting thing about jewelry design is that it not only encompasses Art, it also involves Craft. For many, Art and Craft are the same thing, but consider this: there are ways to craft an object that is well designed, extremely useful and which also may or may not simultaneously be a beautiful work of art. Art, Craft and Design can all exist together in one object -- or not. So, what the heck?
Let's start at the beginning: Art. Art is a human need to express something in a creative way. It's communication of a feeling, idea, or emotion. It can be beautiful or not. Whether 2D or 3D, Art makes you see or feel something using a creative way.
Then, there is Craft. As jewelers, Craft is our guiding light. Craftsmanship is probably the most important skill we can master, and it takes practice and expertise with many tools and many materials to become a jeweler who makes objects with fine craftsmanship. You don't need to be an artist to be a fine craftsman, though.
Believe it or not, the mechanical skills required to craft any object can be passed on to other people who can copy or even duplicate the object if they have spent enough time practicing or developing those skills. I am not saying this is easy, because there is tool mastery, and mastery of materials -- but you don't need to be an artist to have them.
So what is Design? Like art, design is a human expression of creativity. But design is a process that solves a problem. A designer is an artist who "solves" things through planning, and organized thought and then follows a process to create an object that serves some purpose or some function. As jewelers, the "solution" is usually some object to be worn on the body. Sure, you can craft an object without designing something new or different -- like a simple metal band ring. But what if you want to make a band ring nobody has ever thought of before? Welcome to the world of Design.
The language of Design is easily understood. There are Elements and Principles and Disciplines and Categories of Design. My Immersive Design Workshop will help you unlock your potential by mastering the Design Language in a fun and approachable way. For two and a half days, we will work together as a team in a location that allows us to go out, look, see, feel, explore and understand with our senses and our hands and minds. You will walk, draw, learn, investigate new ways of welcoming the muse, master the language of design, and learn dozens of new tricks to get in touch with your very own artistic genius already living inside of you. I will show you how to use what you see, hear and are intrigued by to jump start what's already there. And we will have fun while we do it. There is work too, so don't think this will be a cake walk -- although there will be food, too... It is New York, after all.
Need more info?
Details can be found here: Helen's Immersive Design Workshop, September 23-25, 2016.
A new workshop format: Immersive Design NYC
Originally Published 6-30-2016
Ever since the late 1940s, Greenwich Village and other neighborhoods in New York City have been thriving centers for Art and Design. Many well-known modernist jewelers took up residence there post World War II, like Sam Kramer, Art Smith, Irena Brynner, Ed Weiner and Frank Rebajes and NYC became one of the most thriving centers for Wearable Art in the states.
"The city" has always been a magnet for the best, brightest, hippest, most innovative and talented in the arts, and the constant inspiration of museums, galleries, design schools, studios, shops and businesses, citizens of the world and other artistic delights awaits.
Every time I go to New York, I come home full of ideas and energy, and I can't wait to sit at my bench and make. It's fun to discover, look at, breathe in and feel the pulse of the Big Apple. What's even more fun is when you are there unhurried, free, and with kindred spirits who are also open to what the Muse will bring. This kind of contagious fun is the most creative kind. As an experienced teacher and a mom, I recognize it for what it truly is, and see it as something every child (um, I mean artist) needs to grow and thrive: Parallel Play.
Ask yourself this: When is the last time you hung out with your pals and gave yourself permission to just experiment together and make something completely different from what you normally do for the sheer delight of doing it? Sound fun? It is...
In that vein, I am pleased to announce that I will be forming a loose "collective" of like-minded souls who will meet regularly (or irregularly) in the city to come together as an informal team of makers. As your "leader," I will form an itinerary and curriculum with specific object-making goals for each immersive class. We will walk, visit museums, galleries, shops, or places around town to gather inspiration. We'll work together at the Studio (and independently afterward) and also stay in touch beyond that to help each other and the group as a whole to reach specific goals by specific deadlines. You will be responsible for meeting the goals because the group will be relying on you. We'll trade ideas and techniques and create a collection of individual jewelry works based on themes, concepts and exchange. Our Makers will constantly evolve, grow and change, but the framework of what we do will remain constant. You will make your own work, and you will inspire other makers too. We will work in a safe and nurturing environment and build community using the city as our muse. And we will create an interesting body of wearable art to share with and inspire other makers. You will learn about design and how to be more confident about what you do with it.
If you want to (or need to) jump start yourself, would like to get away to a fun place with good food, do something inspirational, cut loose, make new friends, be open to something positive that will help you grow, or all of the above, I hope to see you in the city!
Interested? Here's what I have so far. I know this seems a teeny bit vague, but I'm still formulating and planning the best experience for you. I will update as we go, but this much is certain:
Helen's Immersive Manhattan Design Experience: One
September 23-25, 2016; Class limited to 8 students.
Sign up: Call Tevel at Allcraft Tools (800) 645-7124 for class fee and to reserve your spot. Based on demand, a second session of Design Experience: One may be scheduled, so watch this space for updates.
Location: Downtown New York City, meetup location and times TBA.
Please note: Museum fees, transport and meals are not included. For distance travelers, reduced rate hotel information is being investigated, updates to come shortly. We will use transit and have use of a fully-equipped jewelry studio, with tools and equipment available all day Sunday and at other times as required during the weekend.
There will be a materials list or purchasable kit available, as well as a final syllabus and suggested tool list. You will need a dedicated sketchbook or journal, and the prime requirements for success are to be courageous, have an open mind, share well, and wear some good walking shoes.
Preliminary Syllabus ...
Friday, Day One: Gather. If you arrive early Friday, we'll meet up at the Studio between 3 and 4 pm for light refreshments to mix as members of the collective, distribute materials, discuss goals and directions. The official start will be an evening Museum visit beginning at 5pm with exposure to a plethora of food choices that evening for dinner.
Saturday, Day Two: Collect, Explore and Interact. We will hunt, sketch, photograph, look, learn and see. There will be games. This is a day of discovering what it's like to be a studio jewelry artist in New York. Final organization of a walking tour is underway. As we go, we will determine the best ways to meet our collective and individual goals for the weekend and by the end of day we will have our individual assignments.
Sunday, Day Three: Make. We'll have all day in the studio to explore our ideas and experiment with design concepts. Each member of the team will design a concept board and begin to fabricate one work that solves their "problem." I will demo a group of design and fabrication techniques relevant to the class to get you started, but we will all work together as a design team to help each other. You'll go home with homework, too.
Later, we will meet up again to have a show-and-tell of what we accomplished based on what we learned/talked about/thought offs a whole and as individuals.
If there are questions, comment here. I can't wait to see you there!
What’s on your bench?
Originally Published 6-30-2016
I love to work. It's so delicious to sit down at the bench and play with a wide range of fun and inspiring stuff and let the old gray matter go gonzo. I've had a hard few months helping my sister navigate the dark waters of a medical crisis, and now she's nearing home port. The joy I feel for her eclipses all the hard and nasty stuff on my plate right now, and somehow I have managed to stay strong, help her as I can, and to keep my eye on the prize while steering us straight. Sorry I've been away, but she is more important.
Now that we are here, I am actually happily excited for the near future. Life is good.
Speaking of the near future, Bead Fest is coming, and in case you aren't connected, I've got some fun new classes on deck that I am making sample objects for. There are two new ones I LOVE: No Torch Captures and Connections, and Urban Conchos. Both are a departure for me -- they are technique driven and intended to stretch your design skills, rather than technique driven and intended to increase your tool mastery -- but don't worry, I've still got tool classes too, lol.
And, my most awesome teacher's assistant (the aforementioned super-sister) will be there helping you/me/us and playing really good setup tunes, troubleshooting your Dremel collets, standing by you as you rock the Genies, and running the classroom shop -- so I can totally focus on giving you a great class. What would we do without her, right?
So, here's a peek at what's on my bench now. If something looks fun, try it. I'd love to see you in class if you can come!
Let's have fun together and celebrate the end of a hard journey. Feel free to come by and say Hi to my sister and I -- even if you aren't in class. For those of you already coming, I can't wait to play with you in class.
PS: It's been rough, but now that we are almost home, I promise to visit you here more often. See you soon and thanks for your kind words, well wishes and support.